![]() The difficulty curve is very well judged, as you work through the stages, and while there are some purposefully fiendish examples (an early one where you’re not allowed to jump is a real killer) Nintendo has resisted the urge to make everything super hard and only aimed at existing fans. There’s some extremely clever use of basic Mario physics and already established enemies, as you hunt for keys in haunted Boo mansions and make use of new features such as changing gravity and being able to create specific rules – such as losing an underwater stage if you swim out of the water. ![]() ![]() In an attempt to do something new and interesting with the existing Mario toolset the majority of stages tend to be more puzzle-orientated than simple speed runs. Super Mario Maker 2 (NS) – creating your own levels is very easy ![]()
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